Free tool · Full Stats database

eFootball Player Progression Calculator

Select an exact player card, enter its available progression points, and calculate a valid training-category budget for your custom build.

eFootball progression points calculator

Choose a Full Stats player for context, enter the progression points shown on your card, and adjust each training category. Remaining and overspent points update immediately.

Choose a playerSearch above to attach the exact card to this build.
Points used0
Points remaining60
Training levels0
Shooting Cost: 0 · Next level costs 1
Passing Cost: 0 · Next level costs 1
Dribbling Cost: 0 · Next level costs 1
Dexterity Cost: 0 · Next level costs 1
Lower Body Strength Cost: 0 · Next level costs 1
Aerial Strength Cost: 0 · Next level costs 1
Defending Cost: 0 · Next level costs 1
Goalkeeping 1 Cost: 0 · Next level costs 1
Goalkeeping 2 Cost: 0 · Next level costs 1
Goalkeeping 3 Cost: 0 · Next level costs 1
Build summary

Add training levels to create a build summary.

How to use the progression calculator

  1. Search for the exact player card and check its position, Overall Rating, and level cap.
  2. Enter the available Progression Points shown in eFootball.
  3. Raise or lower each training category. The calculator applies the escalating cost bands automatically.
  4. Keep the remaining total at zero or above, then verify the projected attributes in the game before confirming the build.

Progression point cost formula

The first four levels in a category cost one point per level. Levels 5–8 cost two each, levels 9–12 cost three each, and each next four-level band adds one to the per-level cost. Splitting upgrades across categories can therefore cost less than pushing one category very high.

What the calculator does—and does not do

The tool calculates training-category costs and checks them against the budget you enter. It uses the selected eFootballLAB player record for card context. It does not claim to reproduce every final in-game rating because boosters, manager effects, position training, live balance changes, and card-specific rules can affect displayed values.

A practical custom-build workflow

Define the player’s job first, invest in the categories used most often, then spend the remaining points on weaknesses that affect that job. Compare the result with Auto-allocate and test it in your actual formation before committing resources.

Free AI Squad Analysis

Turn Your Players Into an AI-Built Formation

Choose the eFootball 2027 cards you own. The AI Team Builder selects a balanced starting XI, assigns suitable positions, and explains how your squad can attack and defend.

  1. 1Select your playersChoose cards from the current player database.
  2. 2AI builds your formationYour strongest XI is assigned to suitable roles.
  3. 3Get tactical analysisReview attacking, defensive, and player-role advice.

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eFootballLAB AI Team Builder showing player selection, a generated formation, and tactical analysis AI result previewFormation + tactical explanation

Frequently asked questions

How are eFootball progression points calculated?

Costs rise in four-level bands within each category: one point per level for 1–4, two for 5–8, three for 9–12, and so on.

Does the calculator know how many points my card has?

No. Select the exact card for context, then enter the available Progression Points displayed in your game because card versions and game rules can differ.

Can I use the calculator for eFootball Mobile?

Yes. The budget calculation works for the same progression-category cost pattern; confirm the exact card and current values in your version of the game.

Does this change my player in eFootball?

No. It is an independent planning tool and does not connect to or modify your KONAMI account or in-game card.